Just 7 days after the release of Half-Life 2: Episode One, Valve announces the Half-Life Episodic Trilogy and says the trilogy will conclude by Christmas 2007.
“After spending six years creating Half-Life 2, we decided to build HL2’s successor as a trilogy of episodes,” said Gabe Newell, President and co-founder of Valve.
Valve’s VP of Marketing, Doug Lombardi confirms Episode Three is under development by stating:
“Pre-production is definitely going, and it’ll be ramping up rather quickly now that they’re ramping down on Episode Two”. Valve software developer David Speyrer also discusses moving the player towards the [Half-Life] team’s “ultimate goal” over the course of the episodic trilogy and mentions that a lot of work has gone into “creating a natural progress of topography and climate”.
In an interview with GTTV, Gabe Newell shares some information about Episode Three and an “Oranger Box”:
GTTV: Episode 3. What do we know about it? What can you tell us?
Gabe: From our point of view there’s enough newness in there that we want to sort of spring it on people and say “here’s a bunch of things you’ve never seen before” — we have multiple of those.
GTTV: And that’s graphically, or in terms of the gameplay, or…
Gabe: There’s stuff that visually hasn’t been in games before and there’s certainly a bunch of game elements on the order of Portal, that have never been done before.
GTTV: So even better than the portal gun?
Gabe: Oh yeah.
GTTV: Really? New gameplay paradigms?
Gabe: Uh-huh. I think that we’re really happy with how the Orange Box did, and we’d do an Oranger Box next time, certainly.